Bloodborne Multiple Save Slots

I found some old code to make Save/Load menu with imagebuttons, since there are ATL effects I want to do that I can't with an imagemap.

Be sure to have completed the first part to this series to get an understanding of how save game data works in UE4. In this video we go through how to save a. Yeah of course you can make a new character. This games biggest boon is its replayability! So you just press new game and choose where you want to put the save file. Then when you wanna swap goto the main menu and press load game option and pick your character. A Save Game class that houses all the player data and a Save Game class purely to remember the names of the profiles. I've set it up so that the user enters their name and it is saved permanently. The main issue is having multiple save slots. Saw Cleaver is a Trick Weapon in Bloodborne. Saw Cleaver Description 'One of the trick weapons of the workshop, commonly used in the hunting business. This saw, effective at drawing the blood of beasts, transforms into a long cleaver that makes use of centrifugal force.


The only problem is that, while the blank save and loading slots appear, the actual screenshot and File text information only appear on the first blank slot.
Now, I know why this is:
Bloodborne Multiple Save SlotsSaveHow can I get the code to work with each imagebutton for the slots?Bloodborne Multiple Save Slots
I've tried copying and pasting that screen_load_save_slot as 'screen_load_save_slot_1', 'screen_load_save_slot_2', etc. but that didn't seem to work.
Thanks for reading!Multiple

Bloodborne Multiple Save Slots Games


Here is my full code for reference! I've also attached a screenshot of what the Save/Load screen looks like currently, if it helps.

Code: Select all

The upcoming Hard Mode in Breath of the Wild will have its own save slots. Starting a Hard Mode (or Master Mode) run will allow you to keep the save file from your Normal Mode playthrough. The new mode is a part of the upcoming Master Trials DLC, coming out on June 30th.

Bloodborne Multiple Save Slots Folders

One of the major complaints surrounding Zelda BOTW is the fact that starting a new game completely erases your previous save file. If you want to start a second playthrough, you have to create a new Nintendo Switch or Wii U profile. This design decision has baffled everybody that has played the game, and has probably caused several broken controllers worth of damage at least.

The upcoming Zelda Breath of the Wild Master Trials DLC will introduce a new Hard Mode, or Master Mode, among other things. Players have shown a bit of apprehension, since they were afraid that starting a Hard Mode run would erase their previous save files. However, that won’t be the case. Hard Mode will use a completely separate save slot, according to Nintendo UK’s website (via Polygon).

Bloodborne Save Wizard

Bloodborne save edit

Master Mode will be a true treat for hardcore players. For starters, you can only make two save data slots, where the normal game allowed six. Also, all enemies will start off as more powerful versions of themselves (read: no Red Bokoblins, you’re starting off with blue). Also, enemies will spot you more easily, and will slowly regain health.

Bloodborne Save File

The other contents of the Master Trials DLC include the Korok Mask (which alerts you when a Korok is nearby), the Travel Medallion (allows for easier fast-travel), The Trial of the Sword, Hero’s Path (marks where you’ve been on the map), a bunch of new outfits, and more.

Bloodborne Save Download

The Master Trials is the first of two DLC packs planned for Breath of the Wild. The second one is The Champion’s Ballad, coming out this holiday season.