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High denomination slots have a higher fixed Max Bet than ordinary slots. More so, high denomination slots have higher payouts. Some slot machines pay out better when you play max bet. For example, on some 3-reel slot machines, if you hit a line of the top-paying symbols you might win (for example) 1,000 credits if you are playing a credit per. Weapons can be customized in detail in Metal Gear Solid 5: The Phantom Pain, but you’ll need to unlock the option first. You’ll need to recruit a Legendary Gunsmith to get the ability to change the looks and stats of your guns.

V7 has the “Configure” and the “Preferences” buttons to provide many configuration options.

As always, the default client settings are the recommended settings. If any change results in a problem, please revert back to the original setting.

The Folding@home (FAH) client typically runs well using the default settings for most people. However, the client can be configured or customized in different ways. For example, one may choose the amount of computing resources donated to FAH, or change when to download the next work unit.

The v6 client was customized using command line switches (i.e. -flags). The latest FAH software (V7) has an improved graphical interface that offers a lot of configuration flexibility, but it also supports command line switches. Configuration changes, including switches, can have a significant impact on the FAH client, good or bad, so only make a change when absolutely sure of what the change will do. It is always better to read the FAQs and understand the settings than to crash the client with experimentation and corrupt work units which loses points.

V7 was designed to utilize multiple CPU cores with a multi-cored CPU slot (formerly SMP slot) and a GPU slot for each supported GPU. This configuration uses a lot more resources compared to using just a single CPU core. While CPU and GPU folding are much more scientifically productive compared to their single core CPU slot counterpart, they should not be run on machines which cannot tolerate heavy use. If FAH is using too much resources, please adjust the slot configurations to suit the computing needs. See the suggestions below. See also the Installation Guides for basic setup instructions. And help is always available on the Folding Support Forum.

Note: When participating in FAH, these “buttons and levers” at the client level can be used to adjust the contribution level. Many donors find that tuning the client and their machine configuration can sometimes optimize their contribution. Please use only the controls provided by the client and the operating system; do not modify the cores or FAH data in any way. Doing so is the equivalent of providing a tainted donation. When tainted donations are detected, awarded points may be zeroed, further donations blocked by the Servers, and/or additional actions taken to correct the situation. We greatly appreciate the contributions to Folding@home; please do not devalue the collective works by undermining the scientific results.

Listed below are some of the more common switches (flags) used for v6.xx and V7.x.x. The Installation Guides describe how to add these flags. The “Additional Parameters” setting in the v6 client makes it easier to add switches than by editing a shortcut to the client.

This section describes how to add or change a client or slot option, also known as a flag or a switch, such as forceasm or advmethods. This procedure assumes expert knowledge of the V7 Folding@home software, and familiarity with the list of the v6 to V7 flag changes.

The recommended procedure for adding or changing a client or slot option is through the FAHControl interface. Options can be set globally (for all slots) or set locally (for each slot). For example, all slots can fold for one specific team number, or each slot can fold for a different team number. Local (per slot) settings are configured on the Slots tab. Global (all slot) options are configured on the Expert tab. And many options work as either a local setting, or a global setting. As example, the client-type option with a value of advanced can be set for one slot, or all slots. But please be careful not to set both, as the resulting behavior may be unwanted.

Note: Options can be added manually by editing the FAHClient configuration file. However, this is risky as incorrect settings or typing mistakes may cause the current work unit to abort, the client to crash, or future points to be credited to someone other than you.

Click the FAHClient icon in the system tray. Select Advanced Control (aka FAHControl) (see figure 1).

The FAHControl interface is displayed (see figure 2).

Click the Configure button (on toolbar).

The Configure window and Identity tab are displayed by default (see figure 3).

Select the Expert tab.

On the Expert Tab, the Extra client options and Extra core options sections are shown (see figure 4).

Depending on the option to be changed, click the Add button in either the Extra client options section, or the Extra core options section.

Note: V7 options are typically set in the Extra client options section, while older fahcore options are set in the Extra core options section.

The Edit Options window, or the Edit Core Option window is displayed (see figure 5).

Extra client options <– Figure 5 –> Extra core options

For a Client Option, enter the Name of the option (flag or setting) to change. Enter the Value for that option. The example of Name: client-type with Value: advanced is shown (see figure 6 left).

For an Extra Core Option, which are older flags passed directly to the FAHCore, only that exact flag is entered. There is no option name to enter, only the flag value. The example -np 2 is shown (include the dash) (see figure 6 right). Not all Extra Core Options are supported by all FAHCore types, and unsupported flags will be ignored.

Extra client options <– Figure 6 –> Extra core options

Repeat as needed to add additional client or core options. Or click OK and then Save to save the changes and return to the main FAHControl screen.

Note: Depending on the option changed, FAHClient (system tray) may need to be closed (quit) and opened again for the option setting change to take affect. Additionally, the setting change may not take affect until the next work unit.

Click the FAHClient icon in the system tray. Select Advanced Control (aka FAHControl) (see figure 1).

The FAHControl interface is displayed (see figure 2).

Click the Configure button (on toolbar).

The Configure window and Identity tab are displayed by default (see figure 3).

Select the Slots tab.

The current Folding Slots are listed (see figure 4).

Select a Folding Slot to modify, and click the Edit button.

The Configure Folding Slot screen is displayed (see figure 5).

Click the Add button.

The Edit Options window is displayed (see figure 6).

Enter the Name of the option (flag or setting) to change. Enter the Value for that option. The example of Name: client-type with Value: advanced is shown (see figure 7).

Click OK.

Repeat as needed to add additional slot options, or click OK and then Save to save the changes and return to the main FAHControl screen.

Note: Depending on the option changed, FAHClient (system tray) may need to be closed (quit) and opened again for the option setting change to take affect. Additionally, the setting change may not take affect until the next work unit.

v6: -advmethods
V7: client-type advanced

Sets a client preference to request late stage beta work units if available. This is only a request for a specific type of work unit, and is never a guarantee the client will received this type of work unit. If none of these work units are available, and regular work unit will be downloaded instead.

This switch is not intended for machines where stability or usability are the primary concern (e.g. corporate or education environments). Its use may lead to the client running experimental projects, which may be less stable or much more complex. This setting is not recommended for a machine which is not constantly monitored. This setting may require more donor intervention. The availability of this class of WUs is based on the current projects that are running, so there is no guarantee the client will get these WUs. This setting has no affect on PPD. PPD for these WUs are benchmarked and set exactly the same as every other work unit. However, due to an occasional instability, the WU might fail, which results in lost points, so overall PPD might decrease.

When beginning new simulation projects, they are carefully rolled out using a Quality Assurance (QA) protocol which involves internal testing by members of Pande Group, then testing by the Beta Team, release under Advanced Methods, before a final full deployment across all of Folding@home. This gradual rollout is to prevent problematic WUs and software from getting released to the public and to allow donors to have some choice in terms of bleeding edge donations. The Advanced Method option tells the client to request WUs from projects which have past most — but not all — of their stability testing. Please use this option carefully, and report any problems you encounter to the appropriate section of the Folding Support Forum.

v6: -bigadv
V7: client-type bigadv

Sets a client preference to request extra large work units for multi-CPU socket class server systems. A minimum of 16 CPU cores is required for Assignment Server access, and to meet the extremely short deadlines. This is only a request for a specific type of work unit, and is never a guarantee the client will received this type of work unit. If none of these work units are available, and regular work unit will be downloaded instead.

In 2009, Dr. Kasson introduced a an experimental WU category called “bigadv”, intended for some of the most powerful computers participating in FAH. The initial core count requirement was 8 cores. Currently, bigadv WUs require a minimum of 16 CPU cores and have very tight completion deadlines, although that minimum requirement has been known to change over time. These WUs have a high scientific priority, and are so computationally demanding they could not run anywhere else on Folding@home. They also consume much more RAM and Internet bandwidth, but in return a 20% increase in point value was added on top of the existing Quick Return Bonus points system.

Note: BigAdv work units are only available to Linux operating systems at this time. However, Windows availability may return in the future.

  • July 2009 – Experimental BA program introduction, with 8 core minimum
  • July 2011 – BA points curve adjusted downward, 50% to 20% target
  • January 2011 – Core minimum raised to 16, deadlines shortened.
  • May 2014 – Core minimum raised to 24, deadlines shortened.
  • January 2015 – BA Experiment scheduled to end.

This setting is typically used by the v6 client, and may be helpful to computers that are several years old. Big Work Units are typically larger in size in regard to upload size and RAM requirements. The Control Panel of the GUI-based v6 client offered an checkbox for these larger WUs. The command-line console v6 clients has “small”, “normal”, and “big” options which equate to expected file upload sizes of <5MB, 5-10MB, >5MB, respectively. This setting is not recommend for clients with dial-up modems, due to the large file sizes involved (and greater potential for transmission problems and WU loss). The availability of this class of WUs is based on the current projects that are running, so there is no guarantee the client will get these WUs.

All SMP WUs are hard coded to be considered Big WUs by the FAH client.

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v6: not applicable
V7: next-unit-percentage XX

Sets the work unit percentage completed as to when the V7 client downloads the next Work Unit (WU) while the current WU is processing, where XX is between 90-100%. 99% is the default setting.

v6 and previous clients would finish a Work Unit (WU), upload it to the Work Server, then download a new WU, and begin processing. One of the best new features in the V7 client is the ability to concurrently download a new WU just before the current one completes, or while the current one uploads.

Very fast computers, or computers on a very fast internet connection will find that changing this setting to 100% is the best balance between points and performance. Remember the bonus clock starts ticking when the WU is downloaded, so if downloaded earlier than necessary to keep the computer folding, the bonus points clock starts ticking down.

v6: (the “prompt for connection” configuration setting is similar)
V7: pause-on-start true/false

Sets the V7 client to not begin processing work units when started.

By default, V7 will start automatically at system startup. Adding this setting will put client in to a paused state. The client must be started with the “Fold” button to resume processing or download new work.

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This document describes the game client's option dialog (accessible by pressing the 'windows' key and selecting 'options').

To open the Option dialog, open the System menu and choose Options.

  • 1System
  • 2Game

System

Video

Video Card
Graphics settings changed. Restart the game to apply the change.
Choices: Varies by Graphics Card model and number of monitors.
  • These choices may not be available on every computer.
RES (Resolution)
Lower resolution helps display softer animation. Resolution that is higher than the hardware specification may slow the game play.
This option has no effect in windowed mode, use edge selection to change the size of the game in windowed mode.
Choices: 800*600, 1024*768, 1152*864, 1280*960, 1280*1024, 1600*1200 (widescreen mode: 1280*720, 1280*768, 1280*800, 1680*1050, 1920*1200)
  • These choices may not be available on every computer.
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Color Depth
The higher the color quality, the sharper and cleaner the game will look. If the settings exceed the hardware specification, however, the game will slow down considerably.
Choices: 'It doesn't matter,' 'Low (16 bit),' 'High (32 bit)'
Full-screen Anti-aliasing
High level anti aliasing can generate soft graphics on the screen. Settings exceeding the hardware specification may create issues with the game play. Anti aliasing mode is not differentiated by brand names of graphic card vendors.
Interface Color
Modifies the appearance and transparency of the HUD and windows inside the game.
Color Choices: Sky Blue Glass, Electric Gray, Doll Pink, Gray Thin Grass, Flaming Dev, Ivory, Cherry Pink, Neon Green, Neon Pink, Spring Herbs, Golden Apricot, Urban Man, Old Mustard, Summer Sea
Transparency Choices: Opaque, Translucent, or Transparent (Only 2 will appear depending on the interface color selected)
Brightness
Determines the brightness in full screen mode.
Expand Dungeon Zoom
Dungeon Range of Vision (100% ~ 200%)
Adjusts the maximum Zoom Out value.
Despite what it says, this also affects fields.
Range of Vision
Landscape range of vision (100% ~ 300%)
Adjusts the range of view for the surrounding landscape. You can expand to a maximum of 300%, but expanding may slow the game speed. Changing this option will not influence the vision for other characters, monsters, changing objects (i.e. campfire, seal stone, etc.).
Widescreen Mode
Toggles the ability to select wide screen resolutions in the Resolution drop down.
Note: You can always see the same horizontal distance regardless of height, meaning you will see less vertically the wider you make the game. This can make it hard to see the health of tall enemies.
This option has no effect in windowed mode.
Use Film Style Post Shader
Digital post processing is done to render a movie-like screen. (Some may be unable to choose this option.)
Use Vertical Sync
Synchronize game rendering and monitor frequency. In case of PCs with lower spec, this may lead to minor performance drop.
This option only works in full-screen mode.

Effect

Shadow Effect
High quality setting can minimize wavy lines in the shadow. Setting it higher than the hardware specification may slow the game play.
Choices: 'Not Used,' 'Low,' 'Normal,' 'High'
Critical Effect
This is to adjust the flash on the screen for a critical hit and other occasions. Adjust the flash on the screen for a critical hit and other occasions. Please select 'Light' or 'Not Used' if you feel nauseous or tired after playing for an extended period.
Choices: 'Not Used,' 'Light,' 'Normal'
Water Reflection
Allows the game to display reflection of landscape and characters on the water surface. 'Simple' or 'Detailed' option requires a video card matching GeForce4 Ti or Radeon 8500 class. Using this option can display beautiful images but may slightly slow down the game speed.
Choices: 'Not Used,' 'Simple,' 'Detailed'
Footprints
This options allows you to see footprints in certain regions.
Choices: 'Not Used,' 'My Character,' 'My Party Members and I,' 'All Characters'
Dithering
Enables using low quality colors in patterns to make them appear as high quality colors. Enable this option if your hardware does not support 32bit color.
Full Scene Effect
This option enables a special effect to display the afterimage.
Sky Rendering (Render Heavenly Bodies)
Use the option to see the sun, the moon and the stars. Clouds will appear partially hidden by mountains, resulting in an odd effect. There is little difference in game speed after selecting this option.
Rendering Specular
Use the option to display render specular.
Outline Rendering
In case of experiencing problems with the hardware specification, disabling the Outline Rendering may improve the game play.
Alpha Fog
Makes fog appear semi-transparent. Game speed can be improved a little by disabling this option.
Glow Effect
An example of glow effects turned on and off.
A special effect to render the light source and reflections on objects. Using this option may lower the frame rate a little.
Toggle on and off with the shortcut key.
  • This option requires a video card supporting Pixel Shader version 1.1 or higher.
Shadow Blurring
Shadows are blurred to make them appear more realistic.

Sound

Sound Effect Volume
Controls the volume of most in game sounds.
BGM Volume (Background Music Volume)
Controls the volume of the background music.
Instrument Volume (Bard Music Volume)
Controls the volume of players playing an instrument.
Performance Options
All - You can hear everyone singing and playing instruments.
Party Only - You can only hear your party singing and playing instruments.
Myself Only - You can only hear yourself singing and playing instruments.
Using NPC Theme Music
Plays music for each NPC during a conversation.
Using 3D Sound
Game speed can improve a little by disabling 3D sound.
Use Sound FX for Footsteps
Disabling sound FX for footsteps may slightly increase the speed of the game.

Performance

Auto Control of Visual Field
Depending on the performance of the client, the visual field may be automatically controlled.
Min. Frame/Sec
Setup the minimum frame from which to begin application of automatic control of visual field.
% Range Reduct.
The minimum ratio for the field that is being set.
Minimize nearby characters
Depending on the performance of the client, nearby characters can be minimized. (Hotkey '0')
Maintain frame
Setup the minimum frame from which to begin minimizing all nearby characters.
Does not minimize party members
When minimizing nearby characters, party members of your own party are excluded.
Demigod Effect
An example of demigod display in 'Full Display' and 'Simplified.'
Choosing to simplify when there are performance issues may help the game run more smoothly.
Choices: 'Fully display all characters,' 'Fully display only my character,' 'Simplify all characters'
Quick world-entry
Using this option will allow instant loading and therefore decrease the loading time when you enter a wide world. You may enter the world faster, but on low-performance computers, the game frame may drop for a certain amount of time after loading.
Dynamic loading
Adjust the speed of instant loading.
Mini Effects
Short for 'Minimize Effects.' Using this option will minimize most skill and object effects. Various special effects will be turned off but performance will be increased. It is recommended to reconnect after turning this option on. When taking part in an Iria Raid, accepting the offer to optimise settings enables this option.

Game

Control

Press Esc to cancel skills.
Press ESC to cancel the skill selected when it is on and close the window when it is off.
Press Esc to close window.
Automatic weapon slot conversion
When using skills, it will convert automatically to the slot that contains the necessary weapons.
For example, if a player is armed with a Bow in the auxiliary weapon slot and tries to use Magnum Shot, the player will automatically switch to a bow.
Only works for offensive skills. For example, if the player is armed with a Fishing Rod in the auxiliary weapon slot and tries to use Fishing, it will not switch but instead give off a warning message that the player is not equipped with said weapon in their main slot.
Repeat Playing Instrument
Repeats the Playing Instrument and Song skills.
Enable Hot-Keys
Utilize hotkeys to use items inside the bag.
If this is disabled, you will not be able to use food, potions or feathers in the item bag when the appropriate hotkey is pressed. The items in the bag will be effectively 'locked out' until you open the bag and select 'use' on the item specifically.
Cursor Targeting
Target enemies adjacent to your cursor.
If enabled, right clicking targets requires a double click for the character menu to show.
Optimum View Angle
Optimizes the camera view angle when the location changes.
Use Skill after Targeting
Use skills on selected target right away.
Display knockdown gauge.
Allows you to see how much you must attack before an enemy is knocked down.
CTRL-Key Target System
Mouse Cursor
Press CTRL to select and target an enemy nearest to the mouse cursor for an easy click. Press CTRL + TAB to select the target of the current battle.
Current Target
It always selects the current target first. If there's no current target, it'll automatically select the nearest enemy.
Reserve Attack
Not Used
Disables Reserve Attack option. (Not recommended for players that experience heavy lag)
Once
Limit the attack reservation to one time.
Multiple Times
Enables multiple attacks to be queued.
Auto Combat
Toggles Auto Combat on or off.
Flight Options
Pilot with the W, A ,S, and D keys and Space Bar.
Pilot the bird with the W, A ,S, and D keys and Space Bar. Activating this option temporarily disables the commands corresponding to these keys.
Open the Pilot's Manual Upon Takeoff
Opens the pilot's manual upon takeoff.
Use Skill Cam
Enable/disable the Falcon/Beast special skills cutscenes and Spirit Weapon Awakening cutscene.
Auto Adjust Font Size in NPC Chat Window
The font size will automatically be adjusted depending on the resolution.
Hotkey Settings
Change Hotkey Settings

List of Hotkeys

The following is a list of default keys and a brief description of what it does, not all functions have hotkeys bound to it.

List of hotkeys >>>>>>>>>> Click to show! >>>>>>>>>>

Chat

Channel Setup
Hide Channel
Hide chat messages from a chat channel (Party, Whisper, Guild, Trade, System).
Show From Default Channel
Display chat messages from the channel across the entire channels.
Set Channel Color
Change the color of the channel message selected. For example, you may change the Whisper color from its default yellow to the Guild channel's default of green. All colors can be re-arranged to the user's preference.
Blacklist Setting
Add
Delete

Etc.

Show Extra Skill Slot 1
Enables an extra skill slot.
Show Extra Skill Slot 2
Enables a second extra skill slot.
Lock Extra Skill Slot
Locks the extra skill slot.
Locked skills cannot be removed from the window.
Prevents the window from being moved.
Small Skill Icons
Changes the size of skill icons.
Show Secondary Skill Array
Sets up the skill array to show secondary skills.
Show Pet Skill Slot
Displays topmost pet skill slots.
  • This is where Pet Perks can be activated.
Use 24-Hour Clock
Use the 24-hour clock to display the current time (for example: 0:00 for 12:00AM, 15:00 for 3:00PM).
Warn if dropping an expensive item
Displays a warning pop-up when dropping an item with a listed NPC purchase value of more than 10,000 Gold.
Allow PVP
Selects the PVP status. (With this option, you may be attacked by the blacklisted user.)
PVP permission between the Paladin and the Dark Knight
Turns on/off Paladin vs. Dark Knight PVP. This can not be activated or deactivated if the user is in a state of transformation.
PVP permission between the Elf and the Giant
Turns on/off Elf vs. Giant PVP. Humans who support Elves can PVP against Giants and against humans who support Giants and vice versa. This option can only be toggled once every 3 minutes in real time.
Allow Equipment View
This allows others to see all equipped clothing, armor, accessories and weapons (including Spirit Weapons) when right-clicking your character. If your equipment is enchanted/upgraded, this will also be visible to others.
Make Journal public
Allows others to compare their Journals with yours.
Summons finish automatically
Allows the summoned pet, partner, or marionette to finish a defeated monster in your place.

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Skip all transformation cut-scenes
The transformation movies of the Paladin, Dark Knight, Beast, Demi-God and more are omitted.
Auto Refuse Soulmates
Automatically refuses anyone who asks the player to be soulmates during Doki Doki Events. Option only appears during event.
Hide Quest Info
Hide quest markers and quest arrows.
Lock the Dorcha Gauge in place
This will set the onscreen location of the Dorcha Gauge.
Don't display Today's Tip
This prevents the gameplay tips windows from showing up.
Hide Talent Title Icon
Lock Attribute Marbles
Fix the position of the Attribute UI that shows the attributes' current Stacked status.
Highlight New Items
Newly acquired items will be highlighted to make them easier to spot.
Display Equip Comparison
Displays a tooltip of your currently equipped item so that you can compare stats and abilities.
Quick Equip
Use this functionality to auto equip/remove equipment items quickly with Ctrl + Left-Click.
Disable the Technique Card Display
Press the Alt key to hide the Technique Card that's displayed above the character

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Default Window Position
Synchronizes the position of all windows within the game.

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